Containercontrolledlifetimemanager



When you use RegisterType or RegisterInstance combined with InjectionFactory in old version of Unity, the following complier warning will be displayed:

Autofac

‘InjectionFactory’ is obsolete: ‘InjectionFactory has been deprecated and will be removed in next release. Please use IUnityContainer.RegisterFactory(…) method instead.

The code that triggered the warning:

A special lifetime manager which works like ContainerControlledLifetimeManager, except that in the presence of child containers, each child gets it's own instance of. A special lifetime manager which works like ContainerControlledLifetimeManager, except that in the presence of child containers, each child gets it's own instance of. I absolutely love inversion of control, it is a best practice that I encourage developers to use in every project that they work on. However, like any great tool, dependency injection can cause serious problems if you do not fully understand it; lifetime management in particular. I absolutely love inversion of control, it is a best practice that I encourage developers to use in every project that they work on. However, like any great tool, dependency injection can cause serious problems if you do not fully understand it; lifetime management in particular.

The solution is straightforward, follow the instruction and use RegisterFactory instead:

The main difference of the replacement:

  1. Replace “RegisterType” to “RegisterFactory”
  2. Remove InjectionFactory wrapper

Unity Singleton Class

Containercontrolledlifetimemanager

Containercontrolledlifetimemanager Could Not Be Found

Homebrew restart mysql. Moreover, it’s easy to find the difference by comparing the declarations: